CS-408 Assignment No 1 Solution
Spring 2018
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Find Samsung Galaxy Tab 37.0 and Lenovo Tab 7 Essential. Examine how they have been designed, paying particular attention to how the user is meant to interact with them.
(a) From your initial impressions, make a note of what first comes to mind as to what is good or bad about the way the devices work. The range of tasks a typical user would want to do using them. Compare both devices and tell which of the devices can’t fulfill the user requirements and what are those requirements?
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For explanation watch the video
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Ans:-
Following is the comparison of the Samsung Galaxy Tab 37.0 and
Lenovo Tab 7 Essential according with the features and specs:
Ans:-
The above
mentioned specs are very useful while selecting or choosing the tablets
according to the specs and features sequentially. Because whenever one choose
the mobile or tablet he / she focuses on the above-mentioned features…
(c ) Translate the core
usability and user experience goals you have selected in two or three questions. Then use these questions to assess your
device (sample questions: what mechanisms have been used to ensure safety? Is
it fun to use, etc.).
Ans:-
There are four simple core usability levels of User Experience are
·
Utility
·
Usability
·
Desirability
·
Brand Experience
The two
levels which the user experience designer has most control over are usability
and desirability.
1.
Utility:-
The very
first step of the user experience is utility. The questions that must be
answered for a product to have utility are:
Is the
product useful to the user? Does it have a purpose that the user accepts?
Does the
product meet the needs of the user?
Without
utility it’s pretty clear that there is no user experience. A potential user
who does not see a product as any value to them or does not perceive that
product to meet their needs is not going to become a user in the first place.
2.
Usability:-
Usability
is the next step up the user experience chain. It answers the question in
positive manners:
Is the
product easy and intuitive to use?
Does the
user like the way that this product looks and feels?
Does the
user want this product more than similar products
Usability
was often mistaken for the user experience until fairly recently. The
assumption, that a product which solved a problem and was easy to use was
enough for users, was a sensible idea but it turns out that this is not enough.
The user expects more from a user experience and products that go beyond the
usability phase are those that compete best in their market place. Apple’s
iPod, for example, was not the first MP3 player.
3.
Desirability:-
There are
some big questions associated with this level of the user experience:
In any
category of product, there are many competitors. Assuming that the market for
the product is established; it’s likely that almost all products within the
marketplace pass both the utility and usability tests.
It is
also desirability which commands a premium in market places. Desirability
enables the user experience designer to add “cachet” to a product which would
otherwise be lost in amongst other similar products in terms of utility and
usability.
4. Brand
Experience:-
Brand
experience is, to a large extent, outside of the user experience designer’s
control. However, brand experience is intimately
connected to the desirability of products and it might even be argued that it
is not separate from desirability. Brand experience answers the question:
Does the
user feel good about the product and the company/brand that makes it?
This may
explain why Microsoft has had such a hard time breaking in to the hardware
market an area in which Apple, for example, excels. Windows may be the dominant
operating system on the desktop but it would be hard to argue that Windows
users feel good about that. Whereas Apple users do, and are highly vocal about,
feel good about the
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